Spring Project Submission
Character Sprites
The characters were based on aspects of nature and the contrast between that and industrial impact on nature which was part of the humanoid esque animals and plants.
I mostly just painted the characters without using many taught techniques.
I used leaves textures on plant lady to give her a more leafy texture.
Image sprites
Hearts for health - I drew a heart, cut it in half and mirrored it. I then cut it into quarters and duplicated them two more times. I then copied and pasted all three, enlarged and set them just behind the red hearts to act as a frame.
Core/Portal - The portal was first intended to be a core of the forests health which was meant to float around the stage and be protected by the player. Unfortunately scripting the core behaviour proved to difficult in the time we had so we opted to used it as a portal for the enemy waves. It was made by creating an Elipse in blue, I then put a light blue to White in the centre, then I smudged it in a spiral to achieve the effect seen here.
Health Potion - The health potion was created on multiple layers, some of which were slightly transparant. In game it is a randomly
Ammo sprites, penuts for squirell character, Leaf for the plant lady and fecal matter is the monkey's ammo of choice.
The centre bars were previous ideas for health bar and flying metre.
Enemy sprites which due to time constraints were cut down to bats only.
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