Friday, 27 March 2015

Spring Project Submission

Character Sprites

 The characters were based on aspects of nature and the contrast between that and industrial impact on nature which was part of the humanoid esque animals and plants.
I mostly just painted the characters without using many taught techniques.
I used leaves textures on plant lady to give her a more leafy texture.

Image sprites

 Hearts for health - I drew a heart, cut it in half and mirrored it. I then cut it into quarters and duplicated them two more times. I then copied and pasted all three, enlarged and set them just behind the red hearts to act as a frame.
Core/Portal - The portal was first intended to be a core of the forests health which was meant to float around the stage and be protected by the player. Unfortunately scripting the core behaviour proved to difficult in the time we had so we opted to used it as a portal for the enemy waves. It was made by creating an Elipse in blue, I then put a light blue to White in the centre, then I smudged it in a spiral to achieve the effect seen here.
Health Potion - The health potion was created on multiple layers, some of which were slightly transparant. In game it is a randomly 


Ammo sprites, penuts for squirell character, Leaf for the plant lady and fecal matter is the monkey's ammo of choice. 
The centre bars were previous ideas for health bar and flying metre.
Enemy sprites which due to time constraints were cut down to bats only.

Thursday, 26 March 2015

Life Drawing


Skeletons






Character Modelling task


Started by extruding and scaling the top faces to create the shoe.
As I progressed up the leg I was careful to get the shape of the legs as close to correct as i could achieve. this time I have change to extruding edges instead of the faces.

I progressed up the torso I ignored the arms at this stage as I will approach those after I  have extruded up to the neckline in the same way I extruded the t-rex arms

The completed body of flinn, 


Anthropomorphic Character design

Frog


Frog moodboard before I started I was unsure of what kind of character i was going to do, 
I used images with striking colours that would emphasise the frog like characteristics.

Frog character development 


This is my rough sketch of my frog design. it is currently rough but i will add more detail to it in layers.

 I follow up the sketch with another rough idea of where the sketch is going and what the character will be wearing.

after I have a nice design I go on to filling in the base colour.
The lily pad i painted in to keep the character grounded .

I finished off with adding water which i used a paint over technique to achieve whilst adding a few highlights of my own. I also added a radiant aura around his head which I created by painting in white and "smudging" the paint away from the frogs head.

Monday, 23 March 2015

Texturing a 3D alley set

 textured alley almost done done by simply adding material directx11shader, then you apply the texture to the objects and then you're done
Starting the texturing of the alley



Texture paintover techniques



Texture painting a canon using the warp tool on the texture to bend it to the sharp edges of the canon
same technique used on the paneled texture. although used on a new texture with layer mode "overlay" to preserve the light effect underneath.
This Machine Kills Fascists!
Yet again the texture was applied using the warp tool.
to turn an aggressive canon into a disused vandalized canon.

Vampire skin texture paintover

vampire without texture
Vampire character with texture paintover.
Achieved by laying a found texture over the image and switching the layer mode to overlay.
I then used the warp tool to distort the texture to the contours of the characters body.

Steampunk Assignment


In this we were set an assignment to design a steampunk inspired character.
This assignment i spent trying to utilize my line art better
the character herself is part of a small society of mutated humans in alternate Victorian London.
They often dress in drab ill fitting garments acquired through any means due to being born into poverty.
her mutation is is that her eyes can utilize a superhuman like high spectrum of light enabling her to see in almost every condition with crystal clear vision. this has helped her achieve a high status as a "sneak-thief".

MoodBoard

Moodboard of anything steampunk and hippy.
The start of Organic modelling of a T-Rex 
the head was fairly easy to achieve with the powerpoint as a reference.
Starting the modelling of the body still pretty easy
Merely extruding edges.
Got through the body without any issues.
The amount of polys were reduced from what is seen here
Starting on the legs of the T-rex. 
the hardest part was the leg joint but overall not many issues
with the modelling.
T-rex looking pretty Lean, a solid effort on my part even if i do say so myself.



Lava texture Exercise

Beginnings of lava monster exercise.
pretty fun, not sure how to use it practically since
it has to be on a black background.
development on the lava monster
Finished lava monster with lava paintover texture
very bright I think it's a bit much going on but the idea is there.

Lava Monster assignment

 My lava monster rough sketch ready to turn into an actual lava monster.
This is my finished lava monster fox. 
I achieved the lava effect by simply layering the burn tool onto different parts.
I was unsure of how to achieve the lava effect by the exercise shown due to the need for a black background and since my entire creature is based on lava the layer effect was not creating the same effect due to the large surface area.

Pixel art exercise

When this exercise started I misunderstood the objective of the exercise and drew a nice psychedelic scene inspired by the beatles "Yellow submarine"


 Robot terminator chicken pixel art style
It could absolutely be a lot better but as seen in a lower image,
I misunderstood and just created a personal image.
Image of my robot chicken in the lab of Albert Einstein
As well as a duplicate Einstein (accidental duplicate)


Starship Enterprise modelling task


 Completed Starship enterprise
made with nurb 3d rotations converted to polygons.

beginning of starship enterprise
using nurn rotations to create a mesh then converted to polygons
by creating a bezier curve I can draw out a cross section of the hull then used the revolve tool to create a nurm that I can later convert into a poly.

 Female adult back muscle structure
No annotations but the drawing is pretty solid in terms of muscle reaction
to movement
Muscle structure of male adult
a few annotations of muscle groups.
Should finish colour