Friday, 12 December 2014

 rough elf idea
 elf with clothing sorted. colours are still flat but my process is 
quite long, will try and work on it.
elf and dwarf. took a new approach for the dwarf which was quick but felt a bit messy. 
I will practice the method to improve.
 Temple textured with mesh. mostly good but a few places where textures get distorted 
but will learn from this
temple without mesh 
temple minus the texture. this was my original model but corrupt files 
lead me to restart.
One point perspective. 
I personally really like it. Steve said the curb looked out of perspective
but I actually put an intentional slope on it 
Monster, no moodboard for this but it's a solid sketch with a good dynamic
 Underground train modeled like a f***ing genius.
 interior of 2nd carraige check out those bars torn out.
good luck finding out what did that.
interior of the first carraige with straps draped over seat.

 My level environment based in an underground station
near my childhood home (Mile End)
feels a bit empty
 ticket machine with mesh will be used to disense a key
(Ticket) which is then used to board the train.
 Ticket machine without mesh
train ticket.
Looks a bit like a movie theatre ticket from the 80s but it looked rubbish when made to look like a real travel card.
 Moodboard for future gun
Future Gun 
compressed air rifle fires compressed air bursts at a range of 5 miles with no muzzle flash but a tonne of recoil. compressed air canisters fit on the back shoulder rest 
 Gas pump. unfinished.
messed up the psd network whilst doing texture and maya outright forgot it existed
tools modeled hammer is good, the crowbar is fine up to the curve but i feel it wasn't curved enough
 two research drawings and that was enough for an idea
although she looks like a squid just landed on her head so will problem solve that.
 tentacle hair redone to make it look more like hair.
Problem solved, hair looks awesome but wish i had more time to finish the body submerged under the water level
Insectoid Moodboard. I never usually do these. 
they seem like a waste of time.
Insectoid lady based off a Hornet. it's a tad too humanoid but once put into photoshop i can manipulate it to my leisure.
 image getting there but ran out of time, things to work on are
speed with elegance in my work
blocking in colour to produce a reference image.
ongoing
 skeleton rig for for fish. easy, no issues
fish model, was relatively simple but a few things could be
 done better such as the fins
 temple
 Booyah! Temple
 Elf and dwarf, took a different approach with the dwarf
future gun
Shoots compressed air at a distance of 5 miles

Thursday, 11 December 2014

 Train interior 2nd carraige
train int. 1st carraige

texture map put through Xnormal (all program stuff, nothing to improve on) 
Turret texture map. pretty straightforward. need to work on making it look like real graffiti
 texture map applied, looks good improvements will be made in said post above
 High detail turret. learned to "Make Live"
 Turret animation.
layout of bump map for turret
 modeled bump map 



Thursday, 4 December 2014

 Temple challenge (assessment)
 Ticket Machine with mesh
 Ticket Machine 
Train Barrier Ticket (Key)
 Shakos
Base colours down
 Elf ideas for lower body
Fish Model, Better a little late but done.